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Aminet 43
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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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Wildfire
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Processes
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pow_CubeFadeHALVE.process
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Wrap
Text File
|
1997-10-31
|
9KB
|
647 lines
;This file was generated by Wildfire V4.26
;Date: Sunday, 12-Oct-97, 18:17:39
;Settings
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OutputDepth=6
Dither=2
pcsScreenMode=167936
pcsFrame=56
pcsMaxFrame=120
pcsWidth=176
pcsPreview=1
pcFolding=1
pcSmoothing=1
pcScale=0.500000
pcBGRed=0
pcBGGreen=0
pcBGBlue=0
pcDefSaver=ILBM
pcsInput=wf:Trash/face1
pcsOutput=Ram Disk:WaterWrap
ppState=2
ppRGB=256
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;Actions
pcNodeCount=15
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=0. To view the script press `F` (toggle Folding)
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=1. Load the two images into temp-buffers 1 and 2
;LoadImage
type=13
hidden=1
state=0
from=0
to=0
step=1
output=1
sequence=wf:Trash/face1
shift=0
repeat=1
;LoadImage
type=13
hidden=1
state=0
from=0
to=0
step=1
output=2
sequence=wf:Trash/face2
shift=0
repeat=1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=2. Compose buffer 1 and 2 into buffer 3
;Compose
type=3
hidden=1
state=0
from=1
to=9999
step=1
centreX=0
centreY=0
left=0
top=0
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eRed2=-1
eGreen2=-1
eBlue2=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=3. Map Temp3 on cube, output Temp3D1
;Cube
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hidden=1
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step=1
input=3
output=9
tRender=0
size=140
eSize=-1
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alpha4=50
alpha5=50
alpha6=50
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eAlpha6=-1
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lightRed1=0
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lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
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lightY3=-100
lightZ3=-600
lightRed3=0
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lightBlue3=0
ambient=0.360000
diffuse=0.940000
phong=1.000000
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phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
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eBeta=-1
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
eLightZ0=-1
eLightRed0=-1
eLightGreen0=-1
eLightBlue0=-1
eLightX1=-1
eLightY1=-1
eLightZ1=-1
eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
eLightX2=-1
eLightY2=-1
eLightZ2=-1
eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
eLightZ3=-1
eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
eAmbient=-1
eDiffuse=-1
ePhong=-1
ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=4. Twist the cube
;Twist
type=56
hidden=1
state=0
from=1
to=9999
step=1
input=9
output=0
tRender=1
axis=2
amount=360
dist=156
originX=160
originY=40
originZ=0
eAmount=2
eDist=-1
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eOriginY=-1
eOriginZ=-1
vWidth=320
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camX=0
camY=0
camZ=-360
rotate=1
alpha=60.000000
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lightZ0=-600
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lightY2=-100
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lightRed2=0
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lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
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lightBlue3=0
ambient=0.120000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
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eCamZ=-1
eAlpha=3
eBeta=4
eCentreX=-1
eCentreY=-1
eZoom=-1
eLightX0=-1
eLightY0=-1
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eLightGreen0=-1
eLightBlue0=-1
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eLightY1=-1
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eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
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eLightRed2=-1
eLightGreen2=-1
eLightBlue2=-1
eLightX3=-1
eLightY3=-1
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eLightRed3=-1
eLightGreen3=-1
eLightBlue3=-1
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eDiffuse=-1
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ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
to=9999
step=1
string=5. Apply a water wave on the background
;Water
type=29
hidden=1
state=0
from=1
to=9999
step=1
input=3
output=3
tRender=0
doDamp=0
doXY=0
axis=3
frames=140
frame=33
times=6
rings=3
originX=160
originY=128
damping=-0.500000
amplitude=26.000000
wavelength=60.000000
eFrames=-1
eFrame=5
eTimes=-1
eRings=-1
eOriginX=-1
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eWavelength=-1
vWidth=320
vHeight=256
camX=0
camY=0
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rotate=4
alpha=30.000000
beta=60.000000
centreX=160
centreY=128
zoom=1.100000
doLight=1
lightX0=-200
lightY0=100
lightZ0=-600
lightRed0=255
lightGreen0=255
lightBlue0=255
lightX1=200
lightY1=100
lightZ1=-600
lightRed1=0
lightGreen1=0
lightBlue1=0
lightX2=-200
lightY2=-100
lightZ2=-600
lightRed2=0
lightGreen2=0
lightBlue2=0
lightX3=200
lightY3=-100
lightZ3=-600
lightRed3=0
lightGreen3=0
lightBlue3=0
ambient=0.100000
diffuse=0.940000
phong=1.000000
phongSize=30.000000
phongAngle=60.000000
faces=2
quant3D=1.500000
eCamX=-1
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eCamZ=-1
eAlpha=-1
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eCentreY=-1
eZoom=-1
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eLightGreen0=-1
eLightBlue0=-1
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eLightY1=-1
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eLightRed1=-1
eLightGreen1=-1
eLightBlue1=-1
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ePhongSize=-1
ePhongAngle=-1
eQuant3D=-1
;Comment
type=32
hidden=0
state=0
from=1
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step=1
string=6. Balance the background and compose it with the cube
;Balancing
type=5
hidden=1
state=0
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to=9999
step=1
input=3
output=3
red=0
green=0
blue=0
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contrast=-20
saturation=0
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eRed=-1
eGreen=-1
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eSaturation=-1
;Compose
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hidden=1
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step=1
centreX=0
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green1=0
blue1=0
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green2=0
blue2=0
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eGreen1=-1
eBlue1=-1
eRed2=-1
eGreen2=-1
eBlue2=-1
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